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Quint's Revenge 2: Wily Boss Concepts (Spoilers!)

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Ah, the sequel to the game that nobody epected, due to a distinct lack of me telling anyone I was working on it.  Oh well, in my defence, that game was RUSHEDSweating a little... . This one? Not so much. 
So as one of the side projects I've been doing (mostly for when I don't feel like working on Revolution Remix.) , this game is being made in tandem with that one. Neither game is replacing the other, and a demo was released for QR2 and is available on the Spirtes INC website.

Posting these here to see if anyone has some suggestions basically. I won;t actually be doing much on them until the Robot Master stages are finished, and they still need to be animatied. These are also very much work in progress.
Some are taken from games I either abandoned, or figured I could make better use out them here. But most of them are new.

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Wily 1
Mid Boss(es) - Bakeneko, Kitsune, Tanuki and Inugami.

I have yet to decide whether these guys will work like the Weapons Archive from Mega Man 10, or be separate entities fought throughout the stage, these masks latch onto other robots and control them.  Since the level takes place inside Wily's self styled Dojo, each mask is based off a different mythological creature from Japan.

Boss - Yokai Devil
A devil made up of "yokai" spirits, combining them into one large monster. In addition to the usual Devil robot shenanigans, it has a few more attacks to keep the player occupied.

Wily 2
Mid Boss - Picopico-U-01X

A combination of two fortress bosses, CWU-01P and Picopicokun from Mega Man 1 and Mega Man 2 respectively. Their battle will feature elements of boss bosses this was made up off.

Boss - G.E.C
Since Wily's lair actually takes place in area that closely resembles anicent japan, to be historically accurate, here's this Giant Enemy Crab. You may need to use real time Weapon change to best this one.

Wily 3
Mid Boss - Meku Bomber

Based roughly off an Japanese legend, this thing drops a variety of skull robots and devices in order to hinder the player.

Boss - Mecha Shenlong
It's a dwagon. 

Wily 4
Mid Boss - Matrix Archival Unit

This git likes to steal your special weapons and uses them against you. All the while you are dealing with the low gravity this thing generates.

Boss - Jan-Ken Knuckles
I'm not sure how I can pull this off without it getting too frustrating (I'll figure something out)... but you'll be basically playing rock, paper, scissors with this thing.

Wily 5
Boss Rush

You know the drill by now.

Boss - Wily Machine X3.
The third in the Sprites INC Wily Machines, Wily has outfitted his with a large arsenal of weapons. It also likes to punch its way out of trouble, causing you a significant whack should you get hit.

Wily 6
Mid Boss - Boo Beam Trap MK2

I'm an evil bastard. Devilish 

Boss - Copy Quint
Something that was queried in the original Quint's Revenge is why Quint never got to fight Quint. It's being rectified in the seqeul. He's going to be using a combination of the original battle as well as a few moves "borrowed" from Rockman Shadow.


The current conceptwork for the game has an additional Wily stage after this one... where you take down the mad man once and for all. Not showing the final boss here and I feel that would be too spoilerifiic.
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BankruptWizard's avatar

So how does Sunstone Megaman fit into the Wily Fortress?